
Computational Geometry Modeling of the Neolithic Circular Ditch in Vinoř, Prague
This tutorial is a follow-up to a recent post by the author herself about archeoastronomical modeling of Central European Neolithic Circular Ditches [1], or roundels, with Wolfram 3D graphical primitives. Here, the focus will be instead on the use of mesh-based primitives from computational geometry to build a realistic 3D model of a roundel recently excavated in Vinoř, a northeastern outskirt of Prague (Czech Republic). This roundel has a diameter of 55 m, with ditches 3.2 m wide and 1.7 m deep and three entrances, which is quite unusual for Central European ditches [2].



